Elixir游戏服设计六

接上章,我新建了个app做包含Table模型, TableServer等。Table桌子的代码暂时如下, 有一些状态还没用上

defmodule Table do

    @state_accept 0   #准备接入玩家
@state_ready 1 #开局准备?
defdelegate [fetch(t, key), get_and_update(t, key, list)], to: Map
defstruct [:config, :seats, :state]
def new(config) do
%Table{
config: config,
seats: %{},
state: @state_accept
}
end def is_full?(table) do
cur_count = Enum.count(table.seats)
cur_count >= table.config.allow_count
end def has_player?(table, player_id) do
table.seats[player_id]
end def check_in(table, player) do
update_in(table.seats, &(Map.put(&1, player.base_info.id, player)))
end def check_out(table, player_id) do
update_in(table.seats, &(Map.delete(&1, player_id)))
end
end

我们需要相关的配置table_config.txt

id,     allow_count,   base_gold,   need_gold,     desc
int, int, int, int, string
1, 4, 10, 480, 新手场
2, 4, 100, 4800, 中级场
3, 4, 1000, 48000, 高级场

这个txt可以由excel通过xslx2csv工具生成。然后我们利用table_config.txt 生成代码配置table_config.ex.

我们当然可以在TableConfig里经由excel文件直接生成,那样会更方便。

defmodule TableConfig do
Module.register_attribute __MODULE__, :column_names, []
Module.register_attribute __MODULE__, :column_types, []
Module.register_attribute __MODULE__, :config, []
line_with_index = File.stream!(Path.join([__DIR__, "table_config.txt"]) , [], :line)
|> Stream.with_index
for {line, index} <- line_with_index do
items = line |> String.split(",") |> Stream.map(&String.strip(&1))
case index do
0 ->
@column_names items |> Enum.map(&String.to_atom(&1))
1 ->
@column_types items
|> Stream.with_index
|> Enum.map(fn {v, i} -> {i, String.to_atom(v)} end)
|> IO.inspect
|> Enum.into(%{})
_ ->
new_items = items
|> Stream.with_index
|> Stream.map( &( TypeConverter.convert(&1, @column_types) ) )
zip = Enum.zip(@column_names, new_items)
@config Enum.into(zip, %{})
IO.inspect @config
       # 以下函数花了我点时间,最后不得不通过模块属性完成,我不知道有没有其他方法
         # 早期的版本是者这样的
# config = Enum.into(zip, %{})
# def get(unquote(config.id)) do
#   unquote(config) # 这里会报错,百思不得其解,在ErrorMsg里我是这样用的,没有问题。不知2者区别在哪
# end
def get(unquote(@config.id)) do
@config
end
end
end end

最后上点测试代码table_test.exs

defmodule TabelTest do
use ExUnit.Case
# import PipeHere
setup do
config = TableConfig.get(1)
table = Table.new(config)
{:ok, table: table}
end test "table is full ", %{table: table} do
new_table =
1..table.config.allow_count
|> Stream.map(&Player.new/1)
|> Enum.reduce(table, fn p, acc -> Table.check_in(acc, p) end)
assert new_table |> Table.is_full?
end test "table has player", %{table: table} do
p1 = Player.new(1)
p2 = Player.new(2)
new_table = Table.check_in(table, p1)
assert Table.has_player?(new_table, p1.base_info.id)
refute Table.has_player?(table, p2.base_info.id)
end test "table check_in_and_out", %{table: table} do
p1 = Player.new(1)
new_table = Table.check_in(table, p1)
check_out_table = Table.check_out(new_table, p1.base_info.id)
refute Table.has_player?(check_out_table, p1.base_info.id)
end
end

下一小节会从牌局开始吧,然后TableServer,然后让它跑起来。

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