Html5 Canvas 实现滚动的图片

今天一直在找html5 canvas的使用实例。想画一张地图,再画个小车在上面跑。运气好找到了一个大神写的js代码。该代码实现了图片的左右来回滚动,现在粘贴在博客里记录一下:

<html>
<head>
<meta charset="utf-8" />
<title>LScroll5.html</title>
<script type="text/javascript">
var LScroll = {
img : null,
sc : null,
scx : null,
at : 0,
flag : true,
loadImg : function(srcs, callback) {
var mg = new Image();
mg.src = srcs;
mg.onload = function() {
callback(this);
}; // callback function
return LScroll.img = mg;
},
init : function(srcs) {
if (!document.body)
document.createElement('body');
if (!LScroll.sc) {
var sc = document.createElement('canvas');
LScroll.scx = sc.getContext('2d');
var callback = function(imgs) { // after onload image can be draw
sc.width = imgs.width / 4;
sc.height = imgs.height; //not style.
sc.style.backgroundColor = 'black';
sc.style.border = 'solid 1px white';
document.body.style.backgroundColor = 'black';
document.body.style.textAlign = 'center';
document.body.appendChild(LScroll.sc = sc);
LScroll.draw(LScroll.sc, LScroll.scx);
};
LScroll.loadImg(srcs, callback);
}
},
draw : function(sc, scx) {
scx.clearRect(0, 0, sc.width, sc.height);
scx.save();
scx.beginPath(); switch (LScroll.flag) {
case true:
if (-LScroll.at == LScroll.img.width - sc.width)
LScroll.flag = !LScroll.flag;
LScroll.at--;
break;
case false:
if (LScroll.at == 0)
LScroll.flag = !LScroll.flag;
LScroll.at++;
} scx.drawImage(LScroll.img, LScroll.at, 0);
scx.restore();
setTimeout(function() {
LScroll.draw(sc, scx);
}, 10);
}
};
window.onload = function() {
LScroll.init('road-map.png');
};
</script>
</head>
<body> </body>
</html>

图片是运行的效果。Html5 Canvas 实现滚动的图片

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